- Scp containment breach memory access violation mod#
- Scp containment breach memory access violation update#
achievements will now be saved at the end of the game * will not have any effect on custom maps! * if your game should not work properly then disable the feature in the options
Scp containment breach memory access violation update#
* currently WIP, will be fixed partially every update added SZL feature (Seperate Zone Loading) more ambient sounds by "D-7650" and "revo794"
remixed the SCP-457 Theme a bit (extra sound effects in the background of it) * all objects except the map will be brightened up by the lights inside the rooms * the gun animation now got improved a bit * they shoot at Class-Ds and they can kill them * they can now walk around and they also can interact with some SCPs (not 100% done yet) added more events to the game (random sound events, over events still WIP) * voice lines made by "Arseny" and "ENDSHN" you can only use the "voice-commands" if you are on Channel 4 (the MTF-Unit channel) you already have a built-in radio (headset), you can toggle between the channels 1-5 by pressing "E" disabling a Tesla Gate works now (still WIP, but you can disable them at least :D ) changed the player's voice (they are filtered rather than having the radio effect applied) * this will hopefully fix some lagging bugs too changed Player step-sounds (by "revo794") * currently has a WIP model (106's model with a black texture + burning around him) * it can be found inside the "room457" room (down the tunnels) * "room2gw","room3gw","room1lifts","room2servers2" by "Vane Brain" Inform the users that a error/many errors happened (it will show how many errors occured before the * if a function is returning an error and the "Disable Console Auto Opening" option has enabled, it will * hopefully another lagging cause bug will be fixed by that the INI files for the new Materials and Rooms are now in the seperate folder "NineTailedFoxMod\Data\" #CURRENTLY THIS ROOM ISN'T PRESENTED IN THIS VERSION DUE TO LAGS, A UPDATED VERSION WITH IT WILL COME SOON#
a lot of improvements to "room3ct" (by "Vane Brain") added a lot of ambient sounds (by "revo794") * currently not spawning, to spawn one, type "spawn d2" into the console * you can kill them (I think everybody waited for that) * they are just attacking you (and can kill you), currently not having a very good AI * reduced the polygon count of all the guns (ViewModel and Item Model) * "room2gs" and "room3ct" are now RMesh files (hopefully this will fix some more lagging bugs) * hopefully the corpses and GateB-Skybox won't show the "missing texture" anymore * the "P90 lagging" bug should be fixed now (the texture "p90_Tex_0005_1.jpg" had a size of "2048X2048", * hopefully 035, 049-2 and the nazi don't have white textures anymore * command "ntf help" got changed to "ntfhelp", so the command can be typed now without getting the message * the death messages should now call the player "MTF-Unit " instead of "D-9341" * changed Apptitle to it's real version (in 0.0.2 it was 0.0.1, now it's 0.0.3) * the guns shouldn't be invisible if you respawn using the "Load Game" button (after death)
Scp containment breach memory access violation mod#
ported this mod from SCP:CB version 1.1.5 to 1.2.2 This version of the game was released on October 2nd 2015 The mod adds a health bar for kevlar vests, to see more see this page. Go here for all achievements in the game.
Go here for all those involved in this mod's development. The player can open up a soundboard by pressing 'X' to communicate with their teammates or disable Tesla Gates Credits By default, the player is equipped with a Gas Mask, FN P90, USP Tactical, and a crowbar. Currently, the only containable SCPs are SCP-173, SCP-106 (via femur breaker) and SCP-008. The player's objectives are to navigate the facility and recapture any SCPs and terminate any rogue Class-Ds they spot. NOTE 2: Third Subdivision Studios have been doing developer streams on their youtube channel Gameplay NOTE: As of v0.1.1 the intro sequence will cause the NTF Teammates to stay in the elevator and not move when loading into the facility, to solve this simply disable the intro sequence After the helicopter drops them off, they march into the facility via Gate A's elevator, beginning their mission of recapturing all escaped SCP's in the Entrance Zone.
The Player and their two fellow operatives land at a remote Canadian containment facility via a helicopter, discussing the operation beforehand.